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All Imp and TE downloads are now on Google Drive

· Leave a Comment · In Imp 1, Imp 2, Trade Empires

All downloads — of the full games, patches and maps, for Imps 1 & 2, and Trade Empires — are now on Google Drive. The link is in the “Links” section of the Imp_ListYahoo Group.

Also in the “Files” page of the Group is a good collection of maps, manuals and various utilities for [...]

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12 gems in the New Word

· Leave a Comment · In Imp 2, Strategy and tips

From Michael Turton: the word “Elli” produces a New World with an awesome 12 gems.

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Imp 1: Running out of money – 3

· 3 Comments · In Imp 1

Self sustainability is your #1 goal. Labor shouldn’t be your main focus, after all what’s the use of unused labor?  When I start playing I ask myself this: What resources do I have access too and what are areas I need to focus on? In every game there’s going to be a couple scarce and [...]

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Imp 1: Running out of money – more

· Leave a Comment · In Imp 1

 

 Imperialism 1 has such a diverse set of difficulties that what works on Introductory won’t work on Normal, and what works in Normal won’t work on Nigh on Impossible (NoI).

Here are a few guidelines that should be enough to carry you pretty well even through the harder difficulties:

- Setup trade consulates and [...]

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Imp 1: Running out of money

· Leave a Comment · In Imp 1, Strategy and tips

 The AI has *huge* advantage (as always) both in the money it can spend on diplomacy and in the starting diplomacy itself, so outbidding the AI to get good relations with the minor nations is impossible. The only solution is to find a source of gems in the New World and to conquer the province [...]

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Imp 1 review from Gamespot

· Leave a Comment · In Imp 1, Reviews and comments

Imperialism succeeds in creating an engrossing simulation of naked power-mongering.

Balance is the key. That’s what’s most impressive about Imperialism, from SSI and Frog City: the delicate high-wire act of balancing military buildup, diplomacy, expansion, trade relations, and production. There are many successful empire-building games, but Imperialism reduces the concept to its essence – building [...]

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Imp 2′s civilian units

· Leave a Comment · In Imp 2, Strategy and tips

These are the guys you use to explore and develop your territories. The descriptions that follow are from the Official Strategy Guide.

The Explorer is arguably the most important civilian unit in the opening stages of the game. The Explorer’s priorities include locating sources of iron ore closest to the capital; finding copper and tin; [...]

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IGN’s review of Imp 2

· Leave a Comment · In Imp 2, Reviews and comments

US,  April 9, 1999 – It’s been a banner season for turn-based strategy games. After a long dearth, we’ve been presented with Heroes of Might and Magic III, Civilization: Call to Power, Civilization 2: Test of Time and Alpha Centauri. With all of these big names battling it out for what the gaming industry keeps [...]

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How to lose – in one easy lesson

· 1 Comment · In Imp 2, Strategy and tips

“As usual, I played the game after only a quick scanning of the readme and none of the manual. I got my ass kicked on the easy level. Here is how I did it.

First I chose a country (Holland in the default screen) with only two forest squares; this ensured that I would be [...]

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Inmate 642 on Imp 2

· Leave a Comment · In Imp 2, Strategy and tips

Imp. 2 is one of my favorite games. I play on Nigh Impossible level and almost always can pull off a win against the A1 (years of practice and many, many games…imp.2 is also multiplayer).

Try this: Pick a starting nation with no Major Power Neighbors and at least 1, preferably 2 minor neighbors. Disband [...]

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  • "... wonderfully tuned, challenging, complex without being overwhelming, and wears it's gameplay proudly on it's sleeve. Frog City should be wildly commended for shipping such an excellent title, and showing that turn based games, even ones without (relatively) big name licenses, can still pull their weight when it comes to fun. I strongly recommend this game." -- Rob "Xemu" Fermier, Irrational Games
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  • "This game has totally blown me away, I have lost many hours of sleep playing through the night and have even wagged school so that I could get more game time, not to mention the hours of study I have missed out on for exams due to this freak of nature." -- Alex the Alien


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