All downloads — of the full games, patches and maps, for Imps 1 & 2, and Trade Empires — are now on Google Drive. The link is in the “Links” section of the Imp_ListYahoo Group.
Also in the “Files” page of the Group is a good collection of maps, manuals and various utilities for [...]
Self sustainability is your #1 goal. Labor shouldn’t be your main focus, after all what’s the use of unused labor? When I start playing I ask myself this: What resources do I have access too and what are areas I need to focus on? In every game there’s going to be a couple scarce and [...]
Imperialism 1 has such a diverse set of difficulties that what works on Introductory won’t work on Normal, and what works in Normal won’t work on Nigh on Impossible (NoI).
Here are a few guidelines that should be enough to carry you pretty well even through the harder difficulties:
- Setup trade consulates and [...]
The AI has *huge* advantage (as always) both in the money it can spend on diplomacy and in the starting diplomacy itself, so outbidding the AI to get good relations with the minor nations is impossible. The only solution is to find a source of gems in the New World and to conquer the province [...]
These are the guys you use to explore and develop your territories. The descriptions that follow are from the Official Strategy Guide.
The Explorer is arguably the most important civilian unit in the opening stages of the game. The Explorer’s priorities include locating sources of iron ore closest to the capital; finding copper and tin; [...]
US, April 9, 1999 – It’s been a banner season for turn-based strategy games. After a long dearth, we’ve been presented with Heroes of Might and Magic III, Civilization: Call to Power, Civilization 2: Test of Time and Alpha Centauri. With all of these big names battling it out for what the gaming industry keeps [...]
“As usual, I played the game after only a quick scanning of the readme and none of the manual. I got my ass kicked on the easy level. Here is how I did it.
First I chose a country (Holland in the default screen) with only two forest squares; this ensured that I would be [...]
Imp. 2 is one of my favorite games. I play on Nigh Impossible level and almost always can pull off a win against the A1 (years of practice and many, many games…imp.2 is also multiplayer).
Try this: Pick a starting nation with no Major Power Neighbors and at least 1, preferably 2 minor neighbors. Disband [...]
Welcome…
This new version of the Daily Imp is still being tweaked and massaged. Please feel free to offer any input, advice, feedback or complaints by using the Contact page in the main menu... still to do: the categories are a bit of a mess, plus there are some well-known maps that need to have posts about them. ALSO, new policy: whenever I see an informative or entertaining post on the the Imp_List group, I'll repost it here.Ads
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"... wonderfully tuned, challenging, complex without being overwhelming, and wears it's gameplay proudly on it's sleeve. Frog City should be wildly commended for shipping such an excellent title, and showing that turn based games, even ones without (relatively) big name licenses, can still pull their weight when it comes to fun. I strongly recommend this game." -- Rob "Xemu" Fermier, Irrational GamesArchives
"This game has totally blown me away, I have lost many hours of sleep playing through the night and have even wagged school so that I could get more game time, not to mention the hours of study I have missed out on for exams due to this freak of nature." -- Alex the Alien




Imp 1 review from Gamespot
Imperialism succeeds in creating an engrossing simulation of naked power-mongering.
Balance is the key. That’s what’s most impressive about Imperialism, from SSI and Frog City: the delicate high-wire act of balancing military buildup, diplomacy, expansion, trade relations, and production. There are many successful empire-building games, but Imperialism reduces the concept to its essence – building [...]