Self sustainability is your #1 goal. Labor shouldn’t be your main focus, after all what’s the use of unused labor? When I start playing I ask myself this: What resources do I have access too and what are areas I need to focus on? In every game there’s going to be a couple scarce and [...]
Imperialism 1 has such a diverse set of difficulties that what works on Introductory won’t work on Normal, and what works in Normal won’t work on Nigh on Impossible (NoI).
Here are a few guidelines that should be enough to carry you pretty well even through the harder difficulties:
- Setup trade consulates and [...]
The AI has *huge* advantage (as always) both in the money it can spend on diplomacy and in the starting diplomacy itself, so outbidding the AI to get good relations with the minor nations is impossible. The only solution is to find a source of gems in the New World and to conquer the province [...]
This guide is based on version 1.1.7 of Imperialism
This game has probably stolen more time from my life than any other game I’ve played. That is saying a lot considering that the other games I play often like pool, chess, etcetera, are, for me at least, very time consuming. Grades did suffer. I blame [...]
MapCreator — Create new Imperialism I maps from bitmaps
MapEditor — Edit Imperialism I maps cell by cell
ProvinceChanger – Change a province from one country to another.
RailWriter — Edit rail lines on Imperialism I maps, cell by cell
To compile the text file that MapCreator builds, you will also [...]
Thanks to Dr Spet, there is now a world map for Imp 1. He has also provided three scenarios using the map. They are all available from the Yahoo Group’s files section. (You’ll need to join the group to access the page.) The map and scenarios were created using Tygger’s MapCreator utilities, which are [...]
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This new version of the Daily Imp is still being tweaked and massaged. Please feel free to offer any input, advice, feedback or complaints by using the Contact page in the main menu... still to do: the categories are a bit of a mess, plus there are some well-known maps that need to have posts about them. ALSO, new policy: whenever I see an informative or entertaining post on the the Imp_List group, I'll repost it here.Ads
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- Volume 2 of an ongoing series of poems for the Kindle -- ten poems: The Fundamental Question - The M http://t.co/RQJo2B66 -- 6 days ago
- A steampunk rendition of the story of Hypatia, a neoPlatonist philosopher in the Roman province of E http://t.co/1LfsyLFM -- 6 days ago
- A steampunk rendition of the story of Hypatia, a neoPlatonist philosopher in the Roman province of E http://t.co/zqfX8unk -- 6 days ago
- A steampunk rendition of the story of Hypatia, a neoPlatonist philosopher in the Roman province of E http://t.co/jaPrJCy1 -- 6 days ago
- A steampunk rendition of the story of Hypatia, a neoPlatonist philosopher in the Roman province of E http://t.co/XN0Ax1jS -- 6 days ago
- The clockpunkesque tale of a medieval Norwegian princess, who, quite naturally, travels to the botto http://t.co/9I6yb5CX -- 6 days ago
- A short story set during Napoleon's retreat from Russia in 1812. With ghosts, and dreams, and fire. http://t.co/RzkXtRhN -- 6 days ago
"... wonderfully tuned, challenging, complex without being overwhelming, and wears it's gameplay proudly on it's sleeve. Frog City should be wildly commended for shipping such an excellent title, and showing that turn based games, even ones without (relatively) big name licenses, can still pull their weight when it comes to fun. I strongly recommend this game." -- Rob "Xemu" Fermier, Irrational GamesArchives
"This game has totally blown me away, I have lost many hours of sleep playing through the night and have even wagged school so that I could get more game time, not to mention the hours of study I have missed out on for exams due to this freak of nature." -- Alex the Alien




Imp 1 review from Gamespot
Imperialism succeeds in creating an engrossing simulation of naked power-mongering.
Balance is the key. That’s what’s most impressive about Imperialism, from SSI and Frog City: the delicate high-wire act of balancing military buildup, diplomacy, expansion, trade relations, and production. There are many successful empire-building games, but Imperialism reduces the concept to its essence – building [...]