From Michael Turton: the word “Elli” produces a New World with an awesome 12 gems.
These are the guys you use to explore and develop your territories. The descriptions that follow are from the Official Strategy Guide.
The Explorer is arguably the most important civilian unit in the opening stages of the game. The Explorer’s priorities include locating sources of iron ore closest to the capital; finding copper and tin; [...]
“As usual, I played the game after only a quick scanning of the readme and none of the manual. I got my ass kicked on the easy level. Here is how I did it.
First I chose a country (Holland in the default screen) with only two forest squares; this ensured that I would be [...]
Imp. 2 is one of my favorite games. I play on Nigh Impossible level and almost always can pull off a win against the A1 (years of practice and many, many games…imp.2 is also multiplayer).
Try this: Pick a starting nation with no Major Power Neighbors and at least 1, preferably 2 minor neighbors. Disband [...]
Here is a short tutorial on how to win with Portugal on the Normal setting with the standard old world map. (In case you are not aware, Portugal has a very bad starting position, with only 4 provinces. If you can win with Portugal, you can win with anybody.)
Research priorities
Saw Mill $300 [...]
To start off, build 2 more explorers, 2 spies (you might have to make paper for this). Sent all but one of your ships around to explore the new world. Disband any military unit but knights (whatever they’re called, the first level of lancers) and one unit of archers. Send your explorers to explore your [...]
Imperialism II is one of the niche games that doesn’t really receive a lot of the attention that its relatives like Civilization or Colonization get. But it’s addictive nonetheless, and you definitely get your money’s worth.
INDEX
I. Intro
II. System Requirements
III. Difficulty levels
IV. The Map Generator / Europe Map
In general, don’t bother trying to win over the New World with money or diplomacy. Instead, be as politically incorrect as possible, and send in the troops to grab as much territory as possible before the other great powers can. (Ed: not subtle, this one, but it works. Also: go for their capitals; that way [...]
Hi guys. I know some of you really enjoy Imperialism 2 but think ’Nigh Impossible’ 400 games (the hardest) are totally unwinnable. I win on that level all the time (manuel combat) and a know a few others who do too, soo….. I would like to offer you a saved game to finish. It just [...]
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This new version of the Daily Imp is still being tweaked and massaged. Please feel free to offer any input, advice, feedback or complaints by using the Contact page in the main menu... still to do: the categories are a bit of a mess, plus there are some well-known maps that need to have posts about them. ALSO, new policy: whenever I see an informative or entertaining post on the the Imp_List group, I'll repost it here.Ads
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- Volume 2 of an ongoing series of poems for the Kindle -- ten poems: The Fundamental Question - The M http://t.co/RQJo2B66 -- 6 days ago
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"... wonderfully tuned, challenging, complex without being overwhelming, and wears it's gameplay proudly on it's sleeve. Frog City should be wildly commended for shipping such an excellent title, and showing that turn based games, even ones without (relatively) big name licenses, can still pull their weight when it comes to fun. I strongly recommend this game." -- Rob "Xemu" Fermier, Irrational GamesArchives
"This game has totally blown me away, I have lost many hours of sleep playing through the night and have even wagged school so that I could get more game time, not to mention the hours of study I have missed out on for exams due to this freak of nature." -- Alex the Alien




IGN’s review of Imp 2
US, April 9, 1999 – It’s been a banner season for turn-based strategy games. After a long dearth, we’ve been presented with Heroes of Might and Magic III, Civilization: Call to Power, Civilization 2: Test of Time and Alpha Centauri. With all of these big names battling it out for what the gaming industry keeps [...]